Augmented Reality (AR): A First Step

Introduces the basics of AR app development | taught by Kesha Williams

Course description

This tutorial is for technology professionals wanting a quick introduction to building Augmented Reality (AR) applications using Unity3D and Vuforia. In this tutorial, a page from the National Geographic November 2016 issue, Guide To The Night Sky, is brought to life.

The tutorial introduces the key concepts of building an AR application:

  • The installation and configuration of the development environment is covered.
  • The development of an AR application using standard Asset Packages is covered.
  • Application deployment to an Android Device (i.e. Kindle Fire) for testing is covered.

Unity Version: 5.5.1f1 Edu

Vuforia Version: 6.2.6

Kesha Williams
Kesha Williams
Software Engineer

Kesha Williams is a software engineer with over 20 years’ experience specializing in web application development using Java and Amazon Web Services (AWS). In addition to being a software engineer, she's authored courses on Java, Machine Learning (ML), Artificial Intelligence (AI), and Augmented Reality (AR). She's trained and mentored thousands of software developers in the US, Europe, and Asia while teaching at the university level. She most recently won the Think Different Innovation Award from Chick-fil-A for her work on investigating how emerging technologies like Artificial Intelligence (AI), Augmented Reality (AR), and Internet of Things (IOT) can enhance restaurant operations and customer experiences. In her spare time, she leads the Georgia chapter of Technovation, serves as a mentor with the New York Academy of Sciences, and conducts free Hour of Code sessions for children at her local library.

Course Curriculum

Identify Your Application Trigger Type
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Tips for Testing & Making Assets More Lifelike Within Unity3D Environment
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Deploy & Test on Android Device
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